Game – Student Work Sample

Basketball ML, by: Thomas

Reinforcement learning with Unity ML agent, PPO algorithm. Trained for 2 hours.

Basketball ML, by: Kathryn

Reinforcement learning with Unity ML agent, PPO algorithm.

Hopping Mad (ML), by: Jeffrey

Simple endless game. Jump to collect coins while avoiding the birds. Enemies move faster as time goes on. If you want to, you can watch a Machine Learning algorithm play the game for you.

Snake (ML), by: Rachel, Bianca, and Shuhua

You can either watch the AI control the snake or you control the snake to eat fruits and grow while avoiding bombs and walls. Avoiding eating yourself and grow the snake as large as possible.

Beet Down, by: Evan, Hallen

Real-time multiplayer game. Warning: There is a bug. In order to sync character/weapon selection in-game, you have to leave the room menu after you make selections otherwise, the other players will not update the data on their client.

Snowball Fight, by: Joseph and MD

Real-time multiplayer game. Invite your friends and have fun!

Toasted (Multiplayer), by: Jack

Real-time multiplayer game with Photon Cloud.

Chess AI, by: Joseph Pan, MD Radman

Chess engine AI with minimax (alpha – beta pruning) and evaluation functions.

Chess AI, by: Thomas Kain, Desmond Kauffman-O’Hehir

Chess engine AI with minimax (alpha – beta pruning) and evaluation functions.

Checkers AI, by: Rachel, Bianca, Shuhua

Minimax (alpha – beta pruning).

Checkers AI, by: Keiry, Jack, Tony

Minimax (alhpa-beta pruning).

Othello AI, by: Alton

Minimax.

3D Tic-tac-toe AI, by: Lilly Wu, Tiffany Yam

AI implemented by using the minimax (alpha – beta pruning) algorithm.

Connect – 5 AI, by: Neoson Cao

AI implemented by using the minimax (alpha – beta pruning) algorithm.

Connect – 5 AI, by: Animesh Nath, Taokir Pitam, Misbah Uddin, Mohadeb Halder

AI implemented by using the minimax (alpha – beta pruning) algorithm.

Alien Invation, by: Tony, Keiry and Jack

NPC AI intelligent movements and decision making.

City Chase, by: Bianca Hiew, Rachel Lu, and Shuhua Li

Pathfinding AI.

Who is Faster, by: Kevin Cao, Sheng Wu, Daniel Leung

Maze and pathfinding AI.

NPC AI game, by: Neoson Cao

Go through a randomly generated dungeon until you get to the boss and fight it by throwing plates! Rated as one of the most favorite games by students! Download and run the executable file.

The Journey of Bob, by: John Zhou

Play as Bob as you save the world from destruction by securing the golden potato!

NPC Intelligent Movements, by: Vivian Zou, Ellena Wang

Find your way through the city while avoiding NPC enemies.

NPC vs Player, by: Peter Ballas, Guy Bloom

Defeat the NPC golems in the 3D maze!

FROSTFIRE, by: Lilly Wu, Tiffany Yam

Defeat 15 NPCs, defeat the boss, activate the tree with ice essences. You have a shield.

2D Platformer, by: Tiankuo

Left – click to shoot arrows.